Seminar Universitas PGRI Semarang, PROSIDING SEMINAR NASIONAL PENDIDIKAN (SENDIKA) 2018

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KEEFEKTIFAN MODEL TEAM GAMES TOURNAMENT TERHADAP HASIL BELAJAR SISWA KELAS IV SD N SAMBIROTO 02
Ikhda Rahmania, Mila Karmila, Suyitno Suyitno

Last modified: 2018-09-04

Abstract


Tujuan dalam penelitian ini adalah untuk mengetahui keefektifan model Team Games Tournament terhadap hasil belajar siswa kelas IV SD N Sambiroto 02 Semarang. Jenis penelitian ini adalah kuantitatif dengan metode eksperimen dan desain Pre-Experimental Designs (nondesigns) dengan bentuk desain penelitian yang digunakan adalah one-group pretest-posttest design dengan jumlah sampel sejumlah 19 siswa. Data dalam penelitian ini diperoleh melalui teknik tes dan nontes. Hasil penelitian bahwa penggunaan model Team Games Tournament efektif terhadap hasil belajar siswa kelas IV SD N Sambiroto 02 Semarang. Hal ini sesuai dengan hasil penelitian dengan menggunakan uji-t diperoleh thitung> ttabel yaitu 26,27428>2,101.Berdasarkan hasil belajar siswa mencapai kriteria ketuntasan belajar melalui nilai postes sebanyak 18 siswa 95% telah mencapai kriteria ketuntasan sebagai hasil dari penggunaan model Team Games Tournament.

 

Kata kunci: Hasil Belajar, Team Games Tournament.

 

The purpose of this research is to find out the effectiveness model of Team Games Tournament method in the theme of beauty of diversity in my country fift grade of elementary school SD N Sambiroto 02 Semarang.Type of research is quantitative with experimental and designs methode pre-experimental designs (non-desighns) with the form of research designs used is One group pretest-postest designs with a total sample of 19 students. The data in this study were obtained through the test and non-test technique.The result of research model of Team Games Tournament effective against learning outcomes fift grade of elementary school SD N Sambiroto 02 Semarang.This is accordance result of research by using t count is obtained  tcount>t table or 26,27428>2,101.Based on learning outcomes achieve learning completeness citeria through postes value as much as 18 students 95% has reached the completeness citeria as a result of the use of model Team Games Tournament.

 

Keywords: learning outcomes, Team Games Tournament


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