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Engklek and Dakon Traditional Games as Mathematical Learning Innovation
Arfatin Nurrahmah, Seruni Seruni, Fauzi Mulyatna

Last modified: 2020-01-03


Mathematics material at the primary education level contains the concepts that underlie mathematical concepts up to university level. So the concept of mathematics at the level of primary education must be absorbed properly. The characteristic of learning mathematics at the SD/MI level is creating fun mathematics learning. However, in reality, most students consider learning mathematics as a heavy and tedious burden, so students are less motivated when learning mathematics. There are some ways that can be done to overcome this by innovating traditional game learning in training elementary school age children or Madrasah Ibtidaiyah to count, compare, and count activities such as adding and multiplying Many traditional games can be associated with mathematical material, some of which are two-dimentional figure Engklek and Dakon traditional games. This community service activity is applied to the Madrasah Ibtidaiyah Working Group (KKMI) of Jagakarsa District, South Jakarta. The method of activities carried out include sharing information with teachers in the MI Jagakarsa District regarding the interesting and fun alternative material delivery and presentation. After that, explain the plot and how to use the game provided and what mathematical concepts are appropriate and simulate the traditional game. In two-dimentional figure Engklek, the teacher can design whatever two-dimentional shape can be used to be the arena of the game, and the questions given can be developed by the teacher himself. Likewise with the dakon game, it can help the teacher instill the concepts of multiplication and addition to students. Through innovative learning with traditional two-dimentional figure Engklek and dakon games, it will make students excited and motivated to follow the learning process in class.

KeywordsTraditional Games, Engklek, Dakon

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