Seminar Universitas PGRI Semarang, PROSIDING SEMINAR NASIONAL HIMA DAN PRODI PGSD 2017

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KEEFEKTIFAN MODEL TEAMS GAMES TOURNAMENT BERBANTU MEDIA BONEKA TANGAN TERHADAP HASIL BELAJAR IPS SISWA KELAS III SDN 2 JONO KABUPATEN GROBOGAN
Elisa Fauzizah, Prasetiyo Prasetiyo, Wawan Priyanto

Last modified: 2018-03-12

Abstract


Abstrak

Penelitian ini bertujuan untuk mengetahui keefektifan model Teams Games Tournament berbantu media boneka tangan terhadap hasil belajar IPS siswa kelas III SDN 2 Jono Kabupaten Grobogan. Jenis penelitian ini adalah penelitian eksperimen dalam bentuk Pre-Experimental Design dengan desain One Group Pretest-Posttest.Hasil penelitian menunjukan adanya peningkatan hasil belajar siswa yang dilihat berdasarkan hasil pretest dan posttest. Nilai rata-rata pretest siswa sebesar 55 sedangkan nilai rata-rata posttest siswa sebesar 83,3.Persentase ketuntasan belajar klasikal pada hasil pretest diperoleh sebesar 25% atau sejumlah 6 siswa dari 24 siswa.Sedangkan hasil posttest diperoleh sebesar 92% atau sejumlah 22 siswa dari 24 siswa.Pengujian hipotesis menuntukan bahwa nilai ๐‘กโ„Ž๐‘–๐‘ก๐‘ข๐‘›๐‘” lebih besar dari pada nilai t๐‘ก๐‘Ž๐‘๐‘’๐‘™ (14,418>2,069) yang artinya H0 ditolak dan Ha diterima.

Kata kunci: keefektifan, model Teams Games Tournament, hasil belajar IPS

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Abstract

This study aims to determine the effectiveness of the model Teams Games Tournament assisted hand puppet media to the result of learning IPS students grade 3 SDN 2 Jono Grobogan District. This type of research is experimental research in the form of Pre-Experimental Design with One Group Pretest-Posttest. The result of the study showed an increase in student learning outcomes that were viewed based on pretest and posttest result. The average value of pretest of student by 55 while the average value of the posttest of student by 83,3. The percentage of dry cloud learn classical on the result of the pretest obtained by 25% or a number of 6 student out of 24 student. While the result of posttest obtained by 92% or a number of 22 student out of 24 student. Hypothesis testing shows that the value of thitung is greater than the value of ttabel (14,418>2,069) which means that H0 is rejected and Ha accepted.

Keywords: effectiveness, Teams Games Tournament model, learning outcomes social sciences.

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